Note: Last week Colorado Joe chose an easy mystery.
Sally was being held hostage by an escapee from a nearby maximum-security prison. When her telephone rang, the man ordered her to answer but not to arouse any suspicion.
Sally worked for Western Union, where employees are still required to know Morse Code. Relieved that the caller was a colleague, Sally turned away from the intruder and rested her thumb on the pound key of her touch-tone phone. As she spoke, she secretly tapped on the pound key in Morse Code: S-O-S … S-E-N-D P-O-L-I-C-E. With the phone closer to her ear, Sally muffled the sound so that the intruder could not hear her message.
Luckily for Sally, her caller kept cool, and the police were quickly able to “reach out and touch” the bad guy.
Sally answers the telephone in her living room. The conversation goes like this:
Caller: “Hi Sally. Are you coming in to work today?”
Sally: “No, I’m afraid not. I’ve got the flu or something.”
Caller: “Oh, I’m sorry. Do you think you’ll be in tomorrow?”
Sally: “I can’t tell yet. Can you make my excuses to the boss?”
Caller: “Sure. Anything else I can do for you?”
Sally: “No, thanks. Maybe I’ll see you tomorrow. ‘Bye.”
The caller immediately notified the police, who surrounded Sally’s house, broke in, and arrested the man who was holding her hostage.
How was Sally’s caller tipped off to her plight?
(The winning solution MUST contain all of these elements, please don’t assume information from a previous question.)
Hint #1: Sally was in the communication business
Hint #2: As Sally talked into the phone, she “spoke” another language.
You’re free to ask anything, (please keep it to one question a post for simplicity’s sake,) but Jurd can only answer your questions with:
- Yes and No
- I don’t know
- Rephrase your question
- Define what you mean by…
Disclaimer: Monday Mysteries are culled from the 1993 Milton Bradley game, Crack the Case – but don’t go peeking.
Skinner Co. makes no claim to the intellectual property presented here, we’re just a number of friends playing a board game in a digital living room.